At its Snapdragon Boondoggle Summit in sunny Maui, Hawaii, Qualcomm declared the start of its XR2 platform, which it defines as the “world’s first 5G-supported widespread reality (XR) platform.”
The company’s earlier XR1 platform, which previously powers several VR and AR devices, will continue in the market and is now marked as Qualcomm’s XR platform for mainstream users.
More About XR2
XR2 is intended to show off “next-level features that have never been experienced before.”
XR2 gets together the company’s 5G modem and AI improvements to, for instance, hold up to seven cameras for pass-through HoloLens-style blended reality and softer standalone VR experiences.
Utilizing this setup, the XR2 features 26-point skeletal hand tracking and, of course, right environmental mapping.
The XR2 backs display panels with a 3K by 3K resolution at 90 frames per second and holds up to 8K 360-degree videos at 60 frames per second.
This all is done by utilizing a custom silicon to maintain the latency of these panels very low.
Qualcomm assumes that AR and VR had a great 2019 and began breaking out of the customer gaming space.
When the hype rose back in 2014/15, it was more about these customer gaming experiences, though we view more and more business applications appearing to market.
The year 2019 was a great year where we witnessed this transformation take place, with several proof points in both customers and the industry.
This was said by Hugo Swart, the company’s VP and Head of XR.
He further said that for the longest time now, we have learned how powerful 5G will be for this market because it will enable you to stream high-quality video at the sort of low latencies that make AR/VR immersive.
The Importance of 5G
5G is going to be essential for XR.
Hiren Bhinde, the director of Product Management at Qualcomm, said that they have expressed about this in the past, that XRS video is the killer application case for 5G.
Next year given that this is the world’s leading 5G access platform, they are eager to see how various content developers, as well as many video streaming services with high-resolution videos, might be able to give their high-bandwidth content on devices created on XR2.
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