The company, which was once known as Facebook and is now called Meta, has done the unique job of de-hyping the virtual world technology its founder bet the farm on only a few years ago.

It is pushing against a plan by European mobile network operators, who want local legislators to impose a charge on significant content providers (i.e., tech behemoths like Meta) rather than announcing a new course of action. They suggest that this double-dip scenario is required to pay for the network infrastructure improvements required to realize the metaverse.

Notwithstanding the debate around the telcos’ worries about their (relative) poverty (in comparison to digital companies), Europe is paying attention: In February, the parliamentarians of the European Union published a draft consultation on network finance. A short while afterward, the EU’s internal market commissioner, Thierry Breton, appeared at the annual telecom sector gala and supported their viewpoint. (Yet, he emphasized that no final decision had been taken in his statements to the press.)

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The Battle Between Telecos & Metas Intensifies

Kevin Salvadori, vice president of networks at Meta, and Bruno Cendon Martin, director and head of wireless technologies, criticized the telcos’ justification as “nonsense” and the proposed network fee as “arbitrary” in a blog post.

According to telcos supporting the idea, the top five or six content providers, including Meta and other Internet giants like Netflix and Google, would be subject to fees.

However, it is optional for telecom organizations to raise their capital spending for network expenditures for the metaverse to advance, as Salvadori and Martin point out. “We know that some European telecoms companies have warranted network charge proposals by commenting about capacity restrictions induced by metaverse adoption” (these statements are unfounded).

They think that the required infrastructure has been put in place across most of Europe because “virtual reality (VR) adoption for the near future will continue to be driven entirely by VR” and because “nearly all VR content is now accessible through fixed networks using Wi-Fi.”

Then there is augmented reality (AR). The Metamates attempt a reverse ferret in their blog post by asserting that the immersive worlds of VR are just one way to explore the metaverse. 

What’s In Store for Metaverse’s Future?

Technology that overlays digital content over the actual world, such as augmented reality (AR) devices, will also be a part of the metaverse in the future.

However, they quickly dispel the expectation of sizable augmented reality (AR) mobile activity shortly. Forget about your fantasies of stumbling through any (uncomfortably colored) Meta mobile metaverses, which merge the greatest aspects of the world of virtual reality with the real world. (However, the blog piece notably says that the AR metaverse would be mostly static and connected to home/other wi-fi. That feels like an unpleasant and perplexing nightmare. 

To reach our objectives of decreased battery drain, improved computing power, and decreased heat output, we would need to spend years of research constructing complete augmented reality glasses, as we outlined in December. Experts warn that devices must understand both the surroundings and human emotions to accurately overlay pixels on top of reality and provide a truly transformative experience.

We have some of the best engineers in the world, and they are driving the effort to make our vision for augmented reality a reality. It is one of the largest research and development initiatives currently underway, and its objective is to construct a cutting-edge computing platform. Nevertheless, it will take time to address these problems; thus, it will be a while before augmented reality devices are widely used.

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Feature Image Source: Meta